The video is up at the Metanomics site. If you were unable to be in Second Life, this is worth while seeing. Tony O’Driscoll and Karl Kapp’s new book is a necessary reading if you are at all interested in virtual worlds for learning and teaching.
As Roland Legrand says in his blog:
“In my experience many young people do use social networks such as Facebook, but they don’t blog, don’t know what a wiki is, don’t use RSS-feeds and are bewildered by Twitter, let alone that they have the faintest idea of how to use a virtual environment for learning….That does not mean we should not use social media tools to facilitate learning, and immersive environments are such a tool.”
According to the Information Solutions Group (ISG)
More females play social games (55% vs. 45%).
- In the UK, the percentage of female social game players is slightly higher at 58%.
Social game players average 43 years in age. 20% are less than 30 years old, 21% are 30 – 39 years old, 20% are 40 – 49 years old, while a total of 38% are at least 50 years old.
- Social game players in the US tend to be older than those in the UK with 46% at least 50 years old, compared to only 23% in the UK. The average age of US social gamers is 48, while UK social gamers average only 38 years old.
Less than half (43%) of those in the US who play social games are college graduates with 28% receiving a 4-year degree.
36% have completed some college or trade school.