“Knowledge management is an oxymoron”
15 May 2010 1 Comment
by lindaleea in #edchat, #FIN10, #ncties, #VirtualWorlds, #vwbpe, Brain Based Learning, CCK08, CCK09, ECI831, Education, elearning, ImagiLearning, Learning in 3D, lrn3d, Second Life, Second Life Course, Social Media, Social Media Class, Uncategorized Tags: #edchat, #FIN10, #ncties, #vwbpe, Brain Based Learning, CCK08, CCK09, Connectivism, ECI831, Learning in 3D, lrn3d, Media Literacy, Second Life, Social Media, web 3.0
Yesterday at the Federal Consortium for Virtual Worlds conference Tony O’Driscoll (SL – Wada Tripp) stated that “Knowledge management is an oxymoron, knowledge cannot be “managed”, it can only be enabled. Learning and education is about optimizing our networks, it’s not about pouring information into people’s heads”. Also mentioned was “the “Immerent” which i the immersive Internet that will redefine learning and collaboration. 2D synchronous learning, knowledge sharing spaces, web 2.0 tools and virtual worlds are on a convergence trajectory towards an immersive web future that will redefine how we work, learn and play.”
If you have not read the book “Learning in 3D” by Karl Kappa and Tony O’Driscoll I highly recommend it. They talk about how “3D can enhance knowledge sharing and social networks.” Slides can be seen here.
Today I got a twitter from Tony that states “72 Hour “Moon Shot like Challenge” to Stop the Spill. Please read and if you like, pass along http://bit.ly/aNKT5h This was mentioned yesterday also, let “us” solve this oil spill crises.
from Roland Legrand
Teenagers’ Internet Socializing Not a Bad Thing
20 Nov 2008 Leave a Comment
by lindaleea in Education, Social Media Tags: Education, Media Literacy, Social Media
The MacArthur Foundation has found that kids using MySpace and other social media sites are actually learning the technology and literacy skills they need for the future.
While online socializing is ubiquitous, many young people move on to a period of tinkering and exploration, as they look for information online, customize games or experiment with digital media production, the study found.

