Sail's Pedagogy

Sail's posts about her class, classes she is taking, and education.

Second Life as a Disruptive Technology in Education

on November 8, 2009

Thornburg (2009) explained disruptive technologies as completely new tools that change how things are done, and are not gradual extensions of older technologies. The new, disruptive technologies suddenly appear without warning, making other technologies obsolete.

Second Life frights many people because the concept is so unfamiliar and so dissimilar from traditional educational paradigms. But we create student-centered teaching strategies role playing, simulations, discussions, and authentic learning experiences in Second Life. It creates a student-centered, experience-based paradigm which is quite the opposite of traditional learning.

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